Sunday 22 September 2013

Played Assassin's Creed 3 the Skyrim

Why Haven't I Played Assassin's Creed 3? One word, SKYRIM, SKYRIM, SKYRIM! On the open world front my time was being entirely absorbed by that wonderful game, but I had expressed an interest in the AC series, even going so far as to buy the first two games to prep up. But my interest peaked when this trailer came out Holy mother of god; there is no way this game can suck.  (Black screen 2 months later what in the holy hell was that mess? My god, I just threw away 10 hours of my life in pursuit of one of the most meaningless plots in existence. (breathe heavily  k, calming down, let's discuss this monstrosity in a somewhat calm manner ' (show me dying thanks to one of those fucking grenadiers  ragout end of rage  So, the appeal of this series was supposedly similar to the hit man series, you're given target, thrown out into a big open level and you have to figure out how to kill him.


Air enough, but the thing is, that happens maybe 5 times in this game as a main mission, and half of them throw you into an extremely scripted scenario with no leeway, with the rest of the game consisting of meaningless mini-games and side quests. Did I miss the assassin in the title? You bet you. But aside from the obvious lack of oversight in the assassins' human resources department, what does the game give us that might be worth throwing down some cold hard cash for? Well, it all comes down to how side quest you feel, as opposed to just getting shutdown.









It's almost as if the game developers wanted to distract us from the crappy, non-responsive controls, badly designed missions and terrible plot by weighing us down with so much arbitrary bullshit that we just tune it all out and become mindless drones for the scamming. Perhaps I’m being too harsh, but it's hard to feel sympathy for a game that spreads itself soothing on game mechanics that all we're left with is an unfocused mess and a sore bum hole. You play as a charming Brit named Charles mayhem-Wait what, oh apparently we're supposed to be playing as this other dude named Connor. So after an opening couple of hours, which move at the pace of a glacier, we finally get to play as a man so devoid of personality that he would fit right in next to the sparkly vampires and suspiciously macho werewolves of twilight. It's not that he doesn't emote, but he is so monotone in his behavior that he just becomes annoying and cliché.


9show several scenes of him whining and complaining Connor's existence is being relieved by series hero Desmond Miles, who is infinitely more interesting and quite frankly should have been the star of the show, as he attempts to sift through Connor's memories to locate a key which will save humanity.   The sci-fi aspects of this game I liked, the Animus affording many opportunities game play wise to prank whatever historical figure seems to be the villain at the moment, even if the modern day plot gets heavy handed near the end, at least it's not Connor's burden to handle. Speaking of which, let's get back to that trailer. It seemed to hint at a game where you would be a heavy player in the history of America, instead the revolution business sort of falls by the wayside 9 missions inland isn't mentioned again until the epilogue 3 missions later.





Go team! Instead we get an odd plot wherein Connor participates in the critical early moments of the revolution, without a single mention in the in-game history books btw, and then proceeds to get royally screwed by the rebels, redcoats and relatives, not precisely in that order. The whole plot honestly comes across as forced, with many of the supposed set piece moments consisting of mini-games and lacking any sort of drama that might invest us in the story. Some characters change motivations on a whim, while others get anticlimactic death sequences which come out of nowhere at the tail end of some obnoxious level design.   Let's harp on that next shall we. Do you remember how fun Hetman Blood Money's levels were? Now imagine if the levels had restricted you to one weapon, or just told you how to play the mission, that's AC3's approach to level design. You could be cruising along the rooftops, when some optional objectives flash above your head.

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